diff --git a/README.md b/README.md index 6b13a6899f23dd501b55d5b7b8c67d095a6558d6..6f15ff445be56806dc4fe9560611d039dcf3345f 100644 --- a/README.md +++ b/README.md @@ -26,6 +26,25 @@ Topics include: ## Progress  + +### Capabilities and Updates +- Design + - Parametric grid definition (cubic, hexagonal, dice) +- Assembly/timeline + - Timeline for future morphing computing + - UR10 +- Graph + - Hierarchy + - Automatic neighborhood + - highlights +- Computing + - Asynchronous code propagation (distributed max example) + - Simple test case find max value distributed + - Min cut max flow concept study neighborhood +- Improved UI and integration + - Radial menu + - Json propagation + - Highlight selected node --- ## Desired Milestones @@ -34,8 +53,10 @@ Topics include: - [ ] Swarm construction - [ ] Computation - [ ] Morphing code + - [ ] Real simulation/message passing analysis - [ ] Computation Optimization - [ ] Restructuring code and automatically divide into distributed + - [ ] show alternatives and bottlenecks - [ ] Auto compilation/export to dice modules - [ ] Simulation portal - [ ] Case Studies @@ -43,13 +64,29 @@ Topics include: - [ ] Bayesian optimization - [ ] Distributed optimization - [ ] Voxel design +- [ ] Scaling + - [ ] stress testing scaling --- ## TODOS: - [x] Grid Systems -- [ ] Documentations +- [ ] Documentation + - [ ] in depth documentation of how to do everything - [ ] Reset Grid/button +- [ ] Assembly + - [ ] fix errors +- [ ] Add real Dice info + - [ ] computation delay and communaction cost + - [ ] CAD? +- [ ] Select + - [ ] improve selected visualization + - [ ] when selecting group show bounding box +- [ ] Hierarchy + - [ ] place multiple voxels + - [ ] change code of mutiple voxels + - [ ] select multiple dice pieces + - [ ] create groups