From 962ea04bef59a3ba48e01861146c16e40dc06971 Mon Sep 17 00:00:00 2001 From: Jake Read <jakerobertread@gmail.com> Date: Wed, 6 Nov 2024 15:22:29 -0500 Subject: [PATCH] further notes --- LINKS.md | 17 +++++------------ README.md | 21 ++++++++++++++++++++- 2 files changed, 25 insertions(+), 13 deletions(-) diff --git a/LINKS.md b/LINKS.md index 630642c..d672fc9 100644 --- a/LINKS.md +++ b/LINKS.md @@ -10,22 +10,15 @@ [mechanical design principles](https://fab.cba.mit.edu/classes/865.21/topics/mechanical_design/principles/) [transmissions](https://fab.cba.mit.edu/classes/865.21/topics/mechanical_design/transmissions/) [kinematics](https://fab.cba.mit.edu/classes/865.21/topics/mechanical_design/kinematics/) -[materials](https://fab.cba.mit.edu/classes/865.21/topics/mechanical_design/materials/) -[common mechanical design patterns](https://fab.cba.mit.edu/classes/865.21/topics/mechanical_design/approaches/) +[materials](https://fab.cba.mit.edu/classes/865.21/topics/mechanical_design/materials/) +[common mechanical design patterns](https://fab.cba.mit.edu/classes/865.21/topics/mechanical_design/approaches/) ## EE (power electronics): -[common switching architectures](https://fab.cba.mit.edu/classes/865.21/topics/power_electronics/architectures/) -[commutating motors](https://fab.cba.mit.edu/classes/865.21/topics/power_electronics/commutation/) +[common switching architectures](https://fab.cba.mit.edu/classes/865.21/topics/power_electronics/architectures/) +[commutating motors](https://fab.cba.mit.edu/classes/865.21/topics/power_electronics/commutation/) ## Metrology: -[accuracy vs. precision](https://fab.cba.mit.edu/classes/865.21/topics/metrology/01_concepts.html) +[accuracy vs. precision](https://fab.cba.mit.edu/classes/865.21/topics/metrology/01_concepts.html) -## MechE (examples) - -- clank -- corexy (of dave) -- beehive axes -- clank-mudstack-extruder design pattern -- ... add some more \ No newline at end of file diff --git a/README.md b/README.md index b563d0a..3425af3 100644 --- a/README.md +++ b/README.md @@ -35,16 +35,35 @@ The motion should be computer controlled. The motion should result in some desired outcome... maybe make something, draw something, change something, assemble something, sort something, cast a spell, etc. +- [Path Planning](https://fab.cba.mit.edu/classes/865.24/topics/path_planning/index.html) +- [Computer Vision ?](https://quentinbolsee.pages.cba.mit.edu/mas865.24_computer-vision/) + --- # 2. Examples / Ideas The machines you design and build **don't need to be complicated** - try to de-risk ideas early, and do stuff that "works right away" rather than complex projects that require hundreds of details to come together all at once in order to work. This can be fun; have fun. +### Xylo [(full source available)](LINK2PrivyRepo) + +TODO: ... upd8 xylo, put it here + +### VVelocity [(full source available)](LINK2PrivyRepo) + +### Shaper Origin [[YouTube](https://www.youtube.com/watch?v=QxjE5WOAGi4)] + + + +### Turn-By-Wire [[UIST](https://dl.acm.org/doi/abs/10.1145/3332165.3347918)] + + + ### [Light Painting](img/maxl-hello-world.jpg) + +TODO: fill in images of each of these, on this page + ### [Label Maker](https://www.youtube.com/watch?v=Y_rrbo6_42U&t=73s) ### [Wire Cutter](https://youtu.be/7E6iHRjvH_k?t=20) -### [Music Machines](https://youtu.be/dhKYxDzyXqI?t=5) aka [Clangers / Bangers](https://ekswhyzee.com/2023/07/21/clangers-and-bangers.html) ### [String / Floating Machines](https://youtu.be/dZLtPFJEQi0?t=104) ### [Architecture-Scale / Space Transforming](https://fab.cba.mit.edu/classes/865.21/people/gilsunshine/systems.html) ### [Claw Machine](https://youtu.be/zR3BLM_TAmg?t=117) -- GitLab