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## Description
Repository for DICE design tools explorations.
Topics include:
- Programming strategies for spacial computing
- Data flow programming and [Distributed Deep Neural Networks](https://gitlab.cba.mit.edu/amiraa/ddnn)
- Physics Simulation
- Trusted Systems
- Reconfiguration strategies for DICE pieces
- CAM tools and path planing:
- Desktop (external) assembler
- Swarm assembly and manipulation
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- **"Physical Computing Interface"** demo lives [here.](https://amiraa.pages.cba.mit.edu/physical-computing-design-tools/01_Code/physical_computing_interface/index.html)
- "Performance Calculation Graph" demo lives [here.](https://amiraa.pages.cba.mit.edu/physical-computing-design-tools/01_Code/physical_computing_interface/probabilisticProjections/index.html)
- [Distributed Deep Neural Networks](https://gitlab.cba.mit.edu/amiraa/ddnn)
- UR10 voxel Assembly [demo.](https://amiraa.pages.cba.mit.edu/physical-computing-design-tools/01_Code/physical_computing_interface/assembly/standAloneAssembly.html)
- The idea is to find an application that needs reconfiguration white running, examples:
- Gamalon probabilistic programming
- more computing power while assembling voxels
- Neural Networks?

#### Probabilistic Programming
- [Gamalon](https://gamalon.com/)
- Using Dice pieces to do **inference**
- in order to find the best configuration based on its performance
- other tasks
- [WebPPL: ](http://webppl.org/) probabilistic programming for the web
- Probabilistic Graphical Models
### Capabilities and Updates
- Design
- Parametric grid definition (cubic, hexagonal, dice)
- Assembly/timeline
- Timeline for future morphing computing
- UR10
- Graph
- Hierarchy
- Automatic neighborhood
- highlights
- Computing
- Asynchronous code propagation (distributed max example)
- Simple test case find max value distributed
- Min cut max flow concept study neighborhood
- Improved UI and integration
- Radial menu
- Json propagation
- Highlight selected node
## Desired Milestones
- [ ] Assembly
- [ ] Swarm construction
- [ ] Computation
- [ ] Morphing code
- [ ] Computation Optimization
- [ ] Restructuring code and automatically divide into distributed
- [ ] Auto compilation/export to dice modules
- [ ] Simulation portal
- [ ] Case Studies
- [ ] Neural networks
- [ ] Bayesian optimization
- [ ] Distributed optimization
- [ ] Voxel design
- [ ] Documentation
- [ ] in depth documentation of how to do everything
- [ ] Assembly
- [ ] fix errors
- [ ] Add real Dice info
- [ ] computation delay and communaction cost
- [ ] CAD?
- [ ] Select
- [ ] improve selected visualization
- [ ] when selecting group show bounding box
- [ ] Hierarchy
- [ ] place multiple voxels
- [ ] change code of mutiple voxels
- [ ] select multiple dice pieces
- [ ] create groups